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- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- New York 2008 Sysop Documentation
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- WARNING! This game might contain material some people might find offensive,
- please review the game if you are not sure. You might edit the language file
- if you wish, "LINES.DAT" and "MENUS.DAT". (Never offended me! It's quite clean
- as for my personal opinion)
-
- "LINESC.DAT" and "MENUSC.DAT" are the clean version files.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- --- --- --- --- --- --- --- --- --- --- --- --- ---
- If you only want to try the game, type ny2008 -l at the command line!
- --- --- --- --- --- --- --- --- --- --- --- --- ---
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Welcome to New York 2008 version 0.05a
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Read WHATSNEW.DOC for new stuff in this version!
-
- ONLINE REGISTRTRATION AVAILABLE!!! Read REGISTER.DOC
-
- ALSO READ THE READ.ME FILE FOR IMPORTANT INFO!!!!
-
- [----------------------------------------------------------------------------]
- [ NOTE: I included file called NY2008.ANS (and a smaller .ASC) to include in ]
- [ your logon proccess if you wish. ]
- [----------------------------------------------------------------------------]
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- WHAT IS IT?:
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- NY2008 is a fully multi-node aware RPG door game, which includes on-line
- fights and, on-line messages. Also the game includes all essential parts of
- an RPG game, being similiar to some other popular doors, like LORD or USURPER.
- The purpose of the player is to blow up New York and get rid of it's evil ways
- for this the players need an Atomic Bomb. Try the game out with the -L option.
- This game can run in ASCII, ANSI or AVATAR, and I will add RIP as soon as
- somebody draws some nice pics...
-
- There is a clean mode in now with the -CL option. (I don't recomend it!)
-
- No reset is neccessary, the game assumes it's a new game if the user files
- are missing.
-
- If you want to change some of the language, edit files LINES.DAT and MENUS.DAT!
- (or LINESC.DAT and MENUSC.DAT for clean mode)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- UPGRADING:
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- form ALL versions:
- ==================
- Just unzip the archive into yer directory. Check for new stuff in the
- SAMPLE.CFG file so that you can edit your .CFG file. It is not necessary to
- use the SAMPLE.CFG file, but It might have new stuff in it.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- INSTALATION:
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Well to get you up and running fast, let's get to the instalation. Copy all
- files into a directory (e.g. C:\NY2008) and edit the SAMPLE.CFG file to your
- systems specifications and then save it as NY2008.CFG. It has been known to
- cause problems, if you edit the comm parameters in the .cfg file, I recomend
- leaving them commented out if your bbs software can pass those to the program.
- They are there for the purpose if some bbs didn't pass these.
-
- The game will read NY2008.CFG unless otherwise specified, so make sure that
- NY2008.CFG file exists. If it does not exist, it will use default settings,
- but I'm sure you wanna change some of them.
-
- If your bbs software cannot pass the comport information through the door
- file, then edit the comport options in the .CFG file. If you run a multiple
- nodes on such a system create more .CFG files (e.g. NY1.CFG, NY2.CFG) edit
- these ... (You have to put all the settins in both af them!) and start the
- NY2008.exe with the -C option (e.g. NY2008.EXE -Cny1.cfg)
-
- If you have a bbs software that passes the comport information leave the
- comport settings in the .CFG file commented out. Even on a multinode system.
- !!Unless you use non-standard IRQ's, read in the problems section!)
-
- The game does not need to be reset ... if all system files are missing it
- tells the program to start over. If you ever need a reset run:
-
- NY2008 RESET
-
- which will erase all user information.
-
- If you specified different door directories in .cfg file than the one that
- the bbs is run on, just run:
-
- NY2008 -C<config file to use> RESET
-
- NOTE: the file of winners will not be deleted on reset to keep records
- NOTE2: reset only works locally!
-
- The game does not need to be reset at all for that matter, every time
- somebody wins he is just ereased so others can continue to play and this
- person may start over. So the game is more or less continuous.
-
- Take a look at the EXAMPLE.BAT to see an example batch file to run the game.
-
- The game now does not read in the bps rate if you are using fossil. Use the
- -RDBPS option to force reading in the bps rate (only if you have trouble!)
-
- If you run Wildcat then if the game don't work, try editting .CFG files for
- each node (they'll be same escept for BBSName and Node fields) and then call
- the game like:
-
- NY2008 -CNY3.CFG
-
- That is assuming you made a .cfg file named ny3.cfg, try using the command
- line parameters as explained in example.bat first. This is the more
- difficult solution and you should use it only if your system gets confused
- by long command lines.
-
- If you run with multinode stuff enabled:
- I recomend running "NY2008 -CR" everynight when nobody is online as this
- should solve flag problems if there are any ... (If program terminated and
- did not erase them)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Personalities
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- NY2008 can behave like (status line and sysop keys):
-
- NY2008 (behaves as the Standard, but the status line has player stats)
- Standard Opendoors Door (Similiar to to RA 1.11)
- Wildcat
- Remote Access
- PCBoard
-
- You can switch to the NY2008 personality anytime by pressing Alt-[F1] in the
- game. From this personality you can go to any other personality. Or you can
- set the default personality in the .CFG file.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Clean Mode
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- I don't think it's neccessary as the game is quite clean, and adding this
- will prolly not making it as fun and also taking away some choices for the
- player.
-
- At requests I added clean mode. I cleand up the lines.dat and menus.dat files
- and saved them as linesc.dat and menusc.dat. Use the -CL option to enable
- clean mode. Rape and getting hookers was taken out in the clean mode.
-
- If you have any ideas what not to put in the clean mode and/or how to change
- it, please let me know!!!!
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Adding IGM's
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- You can add In Game Modules to NY2008 as they become available. You can an
- infinite number of IGM's.
-
- You can also add IGM's as fight events. you add the igm's to the file
- 3rdevent.dat the same way you add them to 3rdparty.dat. If you want all the
- IGMs you have in the otehr stuff menu available as fight events just copy
- the 3rdparty.dat file into the 3rdevent.dat file!
-
- To add IGM's follow the instructions of the IGM author. If the IGM does not
- have an installation program that adds it to the 3rdparty.dat file, you have
- to add it yourself, it is done like this: (you add two lines for each IGM)
- (there can be comments - lines starting with ";" or blank lines in the
- 3rdparty.dat file now)
-
- How to put entries into the 3rdparty.dat file (and 3rdevent.dat).
-
- This will run CASINO.EXE with the game dir as it's working dir:
-
- `@C`4asino
- C:\BBS\NY2008\CASINO\CASINO.EXE C:\BBS\NY2008\
-
- This will run CASINO.EXE with c:\bbs\ny2008\casino as it's working dir:
- NOTE: The "*" must be THE VERY FIRST character on the command line!
-
- `@C`4asino
- *C:\BBS\NY2008\CASINO\CASINO.EXE C:\BBS\NY2008\
-
- This will show CASINO.EXE IGM only to users with security higher or equal
- to 50 (lower cannot run it):
-
- `@C`4asino
- {50}C:\BBS\NY2008\CASINO\CASINO.EXE C:\BBS\NY2008\
-
- NOTE: the brackets can be placed anywhere in the command line:
-
- `@C`4asino
- C:\BBS\NY2008\CASINO\CASINO.EXE C:\BBS\NY2008\ {50}
-
- or:
-
- `@C`4asino
- C:\BBS\NY2008\CASINO\CASINO.EXE {50} C:\BBS\NY2008\
-
- are equivalent!
-
- You can also have your personalized ANSI, ASCII and AVATAR IGM menu, just
- create OTHER.ANS, OTHER.ASC and OTHER.AVT and put it into the game dir. You
- don't have to make all of them .ANS and .ASC will suffice but creating .AVT
- version makes it faster! (if the player has that terminal emulation!)
-
- NOTE: Probably the IGM will need the path to the dropfiles that ny2008 creates.
- The node number and user number will be passed to the program by generic
- arguments so you don't have to worry about it.
-
- NOTE2: The name of the IGM should only be under 30 characters long.
- (including color codes)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Drop Files
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- NY2008 Recognizes these dropfiles (you can configure your own drop file
- in the .cfg file. See the ny2008.cfg file for complete details.
-
- NY2008 does not need to know the name of the drop file as it will find the one
- it thinks is the best, if you want to specify exactly which drop file to use
- put it's name in the path either in the .cfg file or with the -P option!
-
-
- +--------------------------+----------------------------------------+
- | FILE FORMAT | EXAMPLE BBS SYSTEMS |
- +--------------------------+----------------------------------------+
- | CHAIN.TXT | WWIV |
- +--------------------------+----------------------------------------+
- | DORINFO1.DEF | RBBS-PC |
- +--------------------------+----------------------------------------+
- | DORINFO1.DEF | QuickBBS |
- | & | Remote Access (versions 0.01-0.04) |
- | EXITINFO.BBS (Std. Ver.) | |
- +--------------------------+----------------------------------------+
- | DOOR.SYS (DoorWay Style) | Remote Access |
- +--------------------------+----------------------------------------+
- | DOOR.SYS (PCB/GAP Style) | PC-Board |
- | | GAP |
- +--------------------------+----------------------------------------+
- | DOOR.SYS (WildCat Style) | Wildcat 3.00 and above |
- | | Telegard |
- +--------------------------+----------------------------------------+
- | SFDOORS.DAT | Spitfire |
- | | TriTel |
- +--------------------------+----------------------------------------+
- | CALLINFO.BBS | WildCat 2.xx |
- +--------------------------+----------------------------------------+
- | DORINFO1.DEF | Remote Access (versions 1.00 and later)|
- | & | |
- | EXITINFO.BBS (Ext. Ver.) | |
- +--------------------------+----------------------------------------+
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Maintanance
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- There are two ways to run the maintanance:
-
- SMART MAINTANANCE: First time the game is played in a day. This way users
- will not get deleted if nobody plays that day does not count.
-
- REGULAR MAINTANANCE: Maintanance has to be run from a batch file.
- While this otion is not so useful on a small system or if the game is
- not used too often.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- SMART MAINTANANCE: This is the default so you do not have to worry about
- anything.
-
- but I recomend running "NY2008 -CR" in your nightly maintanance file if
- you run with the multinode support turned on. Make sure nobody is in the
- game while this runs ... it would mess their game up.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- REGULAR MAINTANANCE: Will not cause problems if others are on at the time of
- maintanance (e.g. Somebody logged on just before midnight and another player
- after midnight). Although this is acounted for I recomend using regular
- maintanance in cases this happens too often.
-
- To run regular maintanance, run the game with the -NM option so that if you
- call maintanance at say 3:00AM the game knows not to run the maintanance
- earlier. Then call the game with the -M option to run maintanance only. This
- option will not send anything to the remote system. New day WILL start at
- midnight no matter what time the maintanance is run, be sure to run it every
- day though ....
-
- I also recomend running crash recovery nightly, but that's optional, if you
- run the crash recovery do not use any other options, same as with -M option.
- Make sure nobody can be online when you run the crash recovery.
- NOTE: Crash recovery WILL NOT run the maintanance so you will have to run:
-
- cd\doors\ny2008
- NY2008 -CR
- NY2008 -M
- cd\bbs
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- RUNNING STUFF IN MAINTANANCE
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- NY2008 has the option to run an external program after it's nightly
- maintanance, just create 3rdmnt.bat and put whatever you want in there and
- it will run it after every maintanance. Do not make your maintanance too
- long since on most systems maintanance usually takes place when the first
- user gets online.
-
- This is good for some IGMs. Ones that need to run something everyday.
-
- If you want to send remote output, there is a "3rdmnt.inf" file created,
- it has the same format as the IGM dropfile, so look at that in the
- 3rdparty.doc file
-
- You could also use the old style, and use the option in the .cfg file, but
- no "3rdmnt.inf" is created for that one and I recomend strongly against it
- since the above way is just a better way to do it, and more flexible.
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- COMMAND LINE
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Options:
-
- -C = Run the game with config file differen from NY2008.CFG
- (e.g. -Cnyalt.cfg = run NY2008 with the NYALT.CFG file)
-
- -L = Force local operation. Does not read the drop file and asks for
- your name. (press enter on the name prompt for quick sysop logon)
-
- -P = Use drop file in dir specified after this option. You can also
- specify a drop file to use. (e.g. -Pc:\ra\doorinfo1.def)
-
- -N = Which node is this game running on. (e.g. -N2 for node 2)
- can be from 1 to 255.
-
- -NM = Do not run the maintanance. The game will be aware it is a new
- day, but the data files are left alone. (See above)
-
- -M = Run maintanance only, runs only in local mode, used to run
- maintanance from the nightly batchfile. It will only run if it has
- not been run that day before. (See above)
-
- -DV = Use direct video writes. Might be faster local display but can
- cause problems in multitasking enviroments.
-
- -CR = Crash recovery. Turn all online flags off and read in all the
- temporary files so that users will not loose what they got when
- the crash occured. Also will read in the ny2008.usr file and
- create new score file!
- WARNING!!! BE SURE NOBODY IS REALLY ONLINE!!!!!
-
- -CL = Clean mode. I don't recommend it, but if you really think the
- regular ver is offending, use it then. Give me any ideas of
- what should still be changed in the clean mode.
-
- RESET = Use this to reset the game (read above), can be used with options
- (-C,-DV)
-
- -RDBPS = Force the game to read the BPS setting for the .cfg file or the
- drop file. Use this if you have trouble. Only if fossil is used!
-
- -AD = Use auto terminal detection. This is used if you have trouble
- with the game setting the right terminal for some users.
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- That's IT!!!
-
- You've done it ....
-
- run NY2008 -L to test it local, and enjoy the game
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- NY 2008 Player Editor!
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Now a full blown editor lets you edit practically every aspect of the
- character. But of course you have to register to get this great feature!
-
- This editor is remote aware so it uses the same command line arguments,
- (not the maintanance ones of course but it supports -C,-L,-P,-DV,-N ...)
- The typical command line would be "nyedit -l" since i suppose you will do
- most the editting, but you also might give the co-sysops the oportunity to
- do some editting. The editor does not require ANSI graphics! (but it will
- sure look better in ANSI, and also supports AVATAR!)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- PROBLEMS
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- These are the problems I know about, if you run into a problem installing the
- game, try looking in some other doors docs if you can find an answer there, or
- contact me or somebody who has more experience (Me of course being the
- smartest:)
-
- If RIP users get ASCII, try using the -AD command line parameter which will
- autoedetect the terminal emulation!
-
- If your remote users get garbage, that's probably because your bbs is
- locked at a different baud from the door, check these settings. Try
- fiddeling around with the settings. Sometimes this happens if the port isn't
- locked properly. Try disabeling the communication options in the .cfg file
- if your bbs can pass them, to be sure that they are the same. And try
- to use DOOR.SYS if you can as it passes more info to the door! Also check
- your modem manual for the lock rates, usually it is 19600 for 14400 modem
- etc... It might be different and causing problems. If you use a fossil, be
- sure it's locked right. Some dropfiles pass the connect rate and not the
- locked rate, in this case if you don't have DOOR.SYS, just make your own
- dropfile in the .CFG file, one which passes the locked rate or have NY2008
- ignore the baud rate in the drop file and pass it in the .CFG file.
-
- If you use Fossil and non-standard IRQ's you have to create individual
- *.cfg files for each node (see INSTALATION) and in those you have to
- specify the IRQ number and the other com stuff. This is a problem in the
- comm drivers I use, but you can easily work it out like this. Also
- it may work without the workaround, but it might not.
-
- If your user file or your messages get erased during or after maintanance,
- each maintanance creates backup files of both the mail and the users.
- "nybak.usr", "nyback.msx" and "nyback.msg" are backups created before
- maintanance or crash recovery of "ny2008.usr", "ny2008.msx" and "ny2008.msg".
- If you want too keep permanent backup these are the files to backup. If
- you put them back into the directory and want the game to read them run
- "ny2008 -cr" to read them in. (they have to be named "ny2008.*" not
- "nybak.*"!)
-
- This problem is an *OLD* one and has not been around for quite a few month
- now so I just include it if it happens, but I'm 99% sure it won't and that
- I fixed it.
-
- If your user file gets erased and the game displays the unable to access
- user file message then the file locking bug is not yet fixed, since i will
- not be here over the summer and i will have no time or place to work on the
- game, you will just have to bear with it. It is not a bug that happens all
- the time, on my system the game with the bug ran 2 weeks before any problems.
- What I recomend is to keep backup files as described above and if an error
- occures, just put in the backups. If you have a single node system, set
- the SingleNodeOnly option in the .cfg file as this should kill the bug. At
- least as far as I know it could be something in the file locking. Sorry about
- that guys and I hope i fixed it, but I'm not sure (All the other stuff now
- seems right so i don't think there is no reason for that bug to happen, and
- I've tried to test the game through several maintanances and play it, but
- one player does not do as much as many people do, but at least it worked
- fine for me).
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- SUGGESTIONS?
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Do you want to see something in the game that's not there ... just contact me
- and tell it to me and if I find it usefull or fun I'll add it ...
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- WHAT'S TO COME
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Here is what I'm planning on doing in the game:
-
- Special skills in fighting (karate,boxing,telepathy,...)
- RIP Graphics ...
- Make fights generally more sofisticated (using limited items - rocks ...)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- REGISTRATION
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- The registration is $15 and all future upgrades are for FREE.
- Read the REGISTER.DOC for more info. There is ONLINE REGISTRATION available!
-
- If you have any questions, call my board :
-
- (520) 297-0889
-
- or send me internet e-mail to:
-
- GEORGEL@GAS.UUG.ARIZONA.EDU
- or
- GEORGEL@BIGDOG.ENGR.ARIZONA.EDU
-
- See the CONTACT.DOC for all the distro sitez, beta sitez and other contact
- info.
-